PENGGUNAAN MODEL PEMBELAJARAN ROLE PLAYING UNTUK MENINGKATKAN HASIL BELAJAR PADA SISWA KELAS XI IIS 1 DI SMA NEGERI 4 JAKARTA (Penelitian Tindakan Kelas Pada Pembelajaran Ekonomi)

MANIHURUK, KENARI MONICA SARI (2017) PENGGUNAAN MODEL PEMBELAJARAN ROLE PLAYING UNTUK MENINGKATKAN HASIL BELAJAR PADA SISWA KELAS XI IIS 1 DI SMA NEGERI 4 JAKARTA (Penelitian Tindakan Kelas Pada Pembelajaran Ekonomi). S1 thesis, Universitas Negeri Jakarta.

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Abstract

ABSTRACT Kenari Monica Sari Manihuruk 8105118008. Using Model of Learning Role Playing to Increase Studying Result at Student Grade XI IIS 1 on SMA Negeri 4 Jakarta (Clasroom Action Research on Economic Study), Jakarta: Konsentrasi Pendidikan Ekonomi Koperasi, Program Studi Pendidikan Ekonomi, Jurusan Ekonomi dan Administrasi, Fakultas Ekonomi, Universitas Negeri Jakarta, 2017. This research have a purpose to knowing using models of learning Role Playing could increase studying result at student grade XI IIS 1 on SMA Negeri 4 Jakarta. This research is a Classroom Action Research (CAR) by using observation data of Role Playing with studying result. This research consist of two cycles, each on cyle formed planning, realization, and reflexction. This result research refers to increasing by using model of learning Role Playing with aspects of being active, cooperation, and precision. Being active refers to when students have character in drama situation, cooperation when member team to present material or asking to presentation team, and precision refers to students acting exactness. In aspect of being active in class on cycle I in the amount of 44% increase in cycle II become 91.67%, it is happened at cooperation of students increasing from 70.83% become 95.83%, and precision occurs from 66.67% become 91.67%. The same as three aspects above, students studying result appear that before using model of learning Role Playing, total student passed the standart or KKM only 29% or amount of 10 students, meanwhile at cycle I the student pass standart or KKM increase amount of 46% and become16 students. This matter still happened until cycle II, the level of pass the standart or KKM reach 83% or student pass the standart or KKM a number of 29 students. As a conclusion, by using model of learning Role Playing could increasing student studying result. Keywords : Role Playing, Studying Result, Economic Study

Item Type: Thesis (S1)
Additional Information: Pembimbing I: Dr. Endang Sri Rahayu, M.Pd ., Pembimbing II: Dr. Karuniana Dianta A.S, S.IP, ME
Subjects: Ilmu Sosial (Social Science) > Pendidikan (Education)
Ilmu Sosial (Social Science) > Pendidikan (Education) > Pendidikan Sekolah Lanjutan (Secondary Education)
Divisions: Fakultas Ekonomi > S1 Pendidikan Ekonomi
Depositing User: Budi Siswanto
Date Deposited: 11 Dec 2017 08:34
Last Modified: 11 Dec 2017 08:34
URI: http://repository.fe.unj.ac.id/id/eprint/1250

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